- How To Use Gibbed Save Editor Mass Effect 2 Mods
- How To Use Gibbed Save Editor Mass Effect 2 Cerberus Code
- Gibbed Save Editor Download Free
- Mass Effect 3 Gibbed Codes
Yahoo ist Teil von Verizon Media. Train simulator free rolling stock. Wir und unsere Partner nutzen Cookies und ähnliche Technik, um Daten auf Ihrem Gerät zu speichern und/oder darauf zuzugreifen, für folgende Zwecke: um personalisierte Werbung und Inhalte zu zeigen, zur Messung von Anzeigen und Inhalten, um mehr über die Zielgruppe zu erfahren sowie für die Entwicklung von Produkten.
In my case, the Gibbed save-editor opened with my last ME3 savegame already in place in the interface, which leads to the inability to edit the added code. It's a touch confusing the first time around. Re-opening the save-game (which is already opened) solves the problem and confusion. How you implement an appearance depends on whether you intend to use a face code or headmorph. Gibbed ME2 Save Game Editor will only open ME2 saves, so if you are importing a ME1 Shepard you will need to begin a game so that a ME2 save is generated.
Personenbezogene Daten, die ggf. verwendet werden
- After you start your new game, save and then open Gibbed's editor. Then, change the ME1 plot information making sure to check the 'Played ME1' box. After setting the plot variables, switch to the.
- Nov 08, 2009 Start Gibbed's save editor for Mass effect 2 and press Open. Now you need to select your save file. In the window that opens after pressing Open. Go to AdminMy DocumentsBiowareMass Effect 2Save.
- Daten über Ihr Gerät und Ihre Internetverbindung, darunter Ihre IP-Adresse
- Such- und Browsingaktivität bei Ihrer Nutzung der Websites und Apps von Verizon Media
- Genauer Standort
Für nähere Informationen zur Nutzung Ihrer Daten lesen Sie bitte unsere Datenschutzerklärung und Cookie-Richtlinie. Wineskin mac catalina.
Damit Verizon Media und unsere Partner Ihre personenbezogenen Daten verarbeiten können, wählen Sie bitte 'Ich stimme zu.' aus oder wählen Sie 'Einstellungen verwalten', um weitere Informationen zu erhalten und eine Auswahl zu treffen. Dazu gehört der Widerspruch gegen die Verarbeitung Ihrer Daten durch Partner für deren berechtigte Interessen. Sie können Ihre Einstellungen jederzeit ändern. Dies geschieht in Ihren Datenschutzeinstellungen.
Most information in this guide comes from my own 'trial and error' testing, but now it's time to expand. Know any trick with the Gibbed's Mass Effect 2 Save Editor not mentioned here? Well, just post it to: okogawa@hotmail.com with topic: 'Gibbed Guide' and the name I'll post under credits.[00] Credits
[01] How to open and edit Mass Effect 2 savegames
[02] How to locate and modify general aspects in a savegame
[03] How to change the name of your character
[04] How to change your class mid-game (and/or give yourself talent points)
[05] How to change your hair (only female hairs so far):
[06] How to change 'colours' on hair, eyebrows, eyes, skins, etc
[06a] Special builds
[07] How to save your face (for later use):
[08] How to 'import' (i.e. replace) a face:
[09] How to get the vanilla hero male/female poster face:
[10] How to change your in-game gender:
[11] How to romance same gender crew members NOT intended by Electronic Arts/BioWare
[11a] Route 1 (the most easy one)
[11b] Route 2 (Advanced)
[12] Extras
[Top]
- If you have not done so, download Gibbed's Mass Effect 2 Save Editor
- locate and load the savegame you want to edit
Each Mass Effect 2 career have it's own unique directory. under Windows XP you can find the directory root folder here:
./Documents and Settings/YourComputerID/My Documents/BioWare/Mass Effect 2/Save - Make modifications and save the changes, then click on the 3rd icon (top left) that looks like an ancient 3.5' floppy disk, a window will pop up. Now you can change folder, overwrite or simply give your modified savegame a new name. If you give your save a new name, follow the naming restrictions to be safe i.e. if you do not want to overwrite your (example) Save_0001.pcsav save, then just save it as Save_0002.pcsav - when making major changes, try to not overwrite your original save if you messed up without knowing it.
- open Gibbed's Mass Effect 2 Save Editor and load the savegame you want to modify
- click the 'Raw' tab
- under '[-] 2. Squad' click on '[+] Player' to expand the branch
- Here you will find lots of good stuff to modify.
- Under the 'Raw' tab, '[-] 2. Squad', and a expanded '[+] Player' located the 'First Name' field.
- Left click on the field that contains the actual name, and simply change it.
- Save and load your savegame into the game to see the changes.
- In-game calculate how much 'Talent Points' your character would have after a respec and write it up, then load the savegame you want to modify with Gibbed's Mass Effect 2 Save Editor.
- Under the 'Raw' tab, '[-] 2. Squad', and a expanded '[+] Player' located these two fields directly under [+] Appearance:
Class Friendly name
Class Name - In order to now change your class to a new one replace the actual class data in Class Friendly name and Class Name fields with this information:
To become a Sentinel
Class Friendly name: 93951
Class Name: SFXGame.SFXPawn_PlayerSentinel
To become a Soldier
Class Friendly name: 93952
Class Name: SFXGame.SFXPawn_PlayerSoldier
To become a Engineer:
Class Friendly name: 93953
Class Name: SFXGame.SFXPawn_PlayerEngineer
To become a Adept:
Class Friendly name: 93954
Class Name: SFXGame.SFXPawn_PlayerAdept
To become an Infiltrator
Class Friendly name: 93955
Class Name: SFXGame.SFXPawn_PlayerInfiltrator
To become an Vanguard:
Class Friendly name: 93956
Class Name: SFXGame.SFXPawn_PlayerVanguard - Your talent points will reset to 'null' after a class change in the editor, so locate the field 'Talent Points' and enter the memorized number of your actual character (or cheat away with a bigger number).
- Save and load the savegame and then distribute the talent points to your new class. You have to re-drag most battle icons since your class change often use new ones.
- Under the 'Raw' tab, '[-] 2. Squad', expand '[+] Player', expand [+] Appearance and then expand [+] Morph Head:
- Under 'Hair Mesh' replace the right field with any of these meshes you cannot get in the normal face builder:
Important: Might be wise to copy your orginal settings so you later can change back.
BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_MDL
BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL
BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_MDL
BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_MDL
BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_MDL - Locate the 'Texture Parameters' field, click the right field (Collection) [..]
- Locate these four fields and change the 'value' to:
For the 'BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_MDL'
Hair_Diff: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Tang
For the 'BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL'
Hair_Diff: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Tang
For the 'BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_MDL'
Hair_Diff: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Tang
For the 'BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_MDL'
Hair_Diff: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Tang
For the 'BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_MDL'
Hair_Diff: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Tang - Save and load the Savegame in ME2
- Under the 'Raw' tab, '[-] 2. Squad', expand '[+] Player', expand [+] Appearance and then expand [+] Morph Head:
- Locate the 'Vector Parameters' field, click the left field (Collection) [..]
- Then decide on what you want to change:
How to change eye iris-colour:- Find the field: 'EYE_Iris_Colour_Vector' and press the (on the right side) '[+] value' field to have it expanded.
- Enter a new eye iris colour.
Important facts: At first the numbers can look quite overwhelming, but they are actually simple R G B values that can be rounded down or up.
To get you started I'll post some interesting eye iris colour values (don't be afraid to experiment yourself). Please be advised that I'll post 'direct' colour ranges (example): '0,9, 0,0, 0,0, 1' which you translate to this for the expanded '[+] value' field:
A: 1
B: 0,0
G: 0,0
R: 0,9
Red eyes (normal): 0,1, 0,0, 0,0, 1
Red eyes (light): 0,9, 0,0, 0,0, 1
Red eyes (glowing): 0,10, 0,0, 0,0, 1
Red eyes (spooky): 0,20, 0,0, 0,0, 1
Blue eyes (unnatural): 0,0, 0,0, 0,1, 1
Blue eyes (artificial): 0,0, 0,0, 0,9, 1
Blue eyes (glowing): 0,0, 0,0, 0,10, 1
Blue eyes (spooky): 0,0, 0,0, 0,20, 1
Purple eyes (light): 1, 1, 6, 1
Purple eyes (glowing): 1, 1, 10, 1
Grey eyes (normal): 0,7893139, 0,7372048, 0,6592241, 1
Gray eyes (nearly white) 0,9893138, 0,9372048, 0,9592241, 1
White eyes (glowing): 10, 10, 10, 1
White eyes (spooky): 20, 20, 20, 1
Yellow eyes (glowing): 10, 10, 0, 1
To get totally unique 'black alien eyes' (more blackish than Drell) change:
Field: EYE_Iris_Colour_Vector: 0, 0, 0, 1
Field: EYE_White_Colour_Vector: 0, 0, 0, 1
To return to the original eyeball colour:
EYE_White_Colour_Vector (original value): 0,7893139, 0,6372048, 0,5592241, 1
To change skin colour find the field: 'SkinTone'
Vampire skin: 0,9592996, 0,7488649, 0,6083597, 1
Normal skin (whitish): 0,9592996, 0,6488649, 0,5083597, 1
Normal skin (basic): 0,7592996, 0,3488649, 0,2083597, 1
Normal skin (lighter): 0,9592996, 0,4488649, 0,3083597, 1
Gray skin: 0,3488649, 0,3488649, 0,3488649, 1
Eyeball skin: 0,7893139, 0,6372048, 0,5592241, 1
Ice queen: 1, 1, 4, 1
Hair and eye-brow colour:- Find the field: 'HED_Hair_Colour_Vector' (hair colour) and 'HED_Addn_Colour_Vector' (eye-brows) and press the (on the right side) '[+] value' field to have it expanded
- Enter a new colour..
- Save and load the Savegame in ME2
Quarian build (look under extra section on my Tali in-game face images):
Field: EYE_Iris_Colour_Vector: 5, 5, 20, 1
Field: EYE_White_Colour_Vector: 5, 5, 20, 1
Field: SkinTone: 0,6893139, 0,6372048, 0,9893139, 1
Field: HED_Hair_Colour_Vector: 0,6893139, 0,6372048, 0,9893139, 1
Field: HED_Addn_Colour_Vector: 0,5893139, 0,5372048, 0,8893139, 1
Vampire build:
Field: EYE_Iris_Colour_Vector: 0,20, 0,0, 0,0, 1
Field: EYE_White_Colour_Vector: 0,7893139, 0,6372048, 0,5592241, 1
Field: SkinTone: 0,9592996, 0,7488649, 0,6083597, 1
Field: HED_Hair_Colour_Vector: 0,7893139, 0,6372048, 0,5592241, 1
Field: HED_Addn_Colour_Vector: 0,7893139, 0,6372048, 0,5592241, 1
[Top]
- open Gibbed's Mass Effect 2 Save Editor and load any savegame with a face you want to 'store'.
- click the 'Toolbox' tab
- click the 'Export' button.
Move out of the savegame directory and make a new folder in the Save-root folder called 'Faces'. - Save your 'face' with an self-explanatory title so you know what it is.
- open Gibbed's Mass Effect 2 Save Editor and load any savegame where you want to 'change' the face in.
- click the 'Toolbox' tab, and press the 'Import' button.
- Enter your 'face directory' and load the face you want.
- Save your changes.
- open Gibbed's Mass Effect 2 Save Editor and load any savegame where you want to have the 'poster face'.
- Under the 'Raw' tab, '[-] 2. Squad', and a expanded '[+] Player' expand '[+] Appearance', locate the field called: 'Has Morph Head', and change 'True' to 'False'.
Interesting facts: to change the 'poster face' back to the 'playermade' version, just change the 'Morph Head' field back to 'True' and import a new face. WARNING: Failure to import a face after this change will lead to a corrupted savegamee if you SAVE the changes before importing! - Save and load the savegame to see the changes.
- open Gibbed's Mass Effect 2 Save Editor and load any savegame you want to genderchange.
- Under the 'Raw' tab, '[-] 2. Squad', and a expanded '[+] Player' locate the field called 'Is Female'.
- If you are a 'male' in game, change 'Is Female = False to True'
- If you are a 'female' in game, change 'Is Female = True to False'
- Save and load the game.
Important facts: *IF* you receive a headglitch and plan to play 'a bit' longer or 'permanently' as a new gender, just fix the glitch with the instructions above on 'How to 'import' (i.e. replace) a face' and 'How to get the vanilla hero male/female poster face'. Remember that player generated faces are different for male/female so make sure to have some alternatives in the 'face' directory, or simply use the vanilla poster faces.
[Top]
The only 'same gender' romances which have full recorded voice (Jennifer Hale) is the Morinth and Kelly Chambers ones. All other 'non-intended' romances lack Mark Meer/Jennifer Hale voice-overs. In order to be able to 'experience' a non-intended romance (F/F or M/M) you MUST turn on 'Subtitles' in the game.
You can romance these characters as a female Shepard:
Tali'Zorah nar Rayya
Subject Zero
Miranda Lawson
You can romance these characters as a male Shepard:
How To Use Gibbed Save Editor Mass Effect 2 Mods
Garrus Vakarian
Thane Krios
Jacob Taylor
[Top]
Play the game with the 'BioWare intended gender' for a romance i.e. male for Tali, then when you get mission to cross into the Omega-4 relay do NOT do it, instead SAVE THE GAME and 'genderchange', then load the genderchanged savegame and open the galactic map, now manually enter the Omega-4 relay. Romance will play out perfect, even after you defeated the collectors and decide to 'keep playing'.
To understand what I talk about, download my F/F Tali romance savegames and read the readme:
URL: http://www.mediafire.com/?nzj1hmutmmn
[Top]
Play the game with the gender you want, then do NOT click on the 'personal topic selection' when talking to crew members you plan to romance UNTIL you have done their personal quest. Also, you MUST save your game before you actually (do NOT overwrite it) talk to this person. Now, change your gender to the BioWare INTEDED one for the romance i.e. if you want to romance Tali, be a MALE when you talk with her. When the romance is triggered, change back to your (in this case female) gender and keep playing. Repeat this step when needed i.e. most romances force you to 'genderchange' at least 2 and 3 times to 'advance it'. In Tali's case it's two times. Failure to genderchange at proper time WILL lead to nasty issues. If you think this is to messy, then go Route 1 instead.
[Top]
Here you have some eye-candy images from my F/F Tali romance:
Image 1
Image 2
Image 3
To see Tali's real in-game face browse my Tali-face image folder
[Top]